Gamification as a Resource in Education. A Bibliometric Analysis in Times of Pandemic. Journal of Pharmaceutical Negative Results, [S. l.], p. 268–276, 2022. DOI: 10.47750/pnr.2022.13.S03.043. Disponível em: https://pnrjournal.com/index.php/home/article/view/488.. Acesso em: 5 jun. 2026.